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HCI

Fitts-Law Tasks

less than 1 minute read

Published:

Fitts’ Law is a way of measuring motor throughput in point-to-point movements. The framework has been extended to evaluating human-computer interactions, but may need refinement depending on the nature of the task and what type of information we care about specifically. Read more

academia

dungeons and Dragons

On TCOE Superior Technique

9 minute read

Published:

My thoughts on the new Superior Technique Fighter class option from Tasha’s Cauldron of Everything (TCOE). Read more

javascript

Fitts-Law Tasks

less than 1 minute read

Published:

Fitts’ Law is a way of measuring motor throughput in point-to-point movements. The framework has been extended to evaluating human-computer interactions, but may need refinement depending on the nature of the task and what type of information we care about specifically. Read more

neuroscience

Fitts-Law Tasks

less than 1 minute read

Published:

Fitts’ Law is a way of measuring motor throughput in point-to-point movements. The framework has been extended to evaluating human-computer interactions, but may need refinement depending on the nature of the task and what type of information we care about specifically. Read more

Neuro-Activities

1 minute read

Published:

Check out these interactive web applications for learning motor systems neuroscience! Read more

outreach

Neuro-Activities

1 minute read

Published:

Check out these interactive web applications for learning motor systems neuroscience! Read more

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Neuro-Activities

1 minute read

Published:

Check out these interactive web applications for learning motor systems neuroscience! Read more

simulation

On TCOE Superior Technique

9 minute read

Published:

My thoughts on the new Superior Technique Fighter class option from Tasha’s Cauldron of Everything (TCOE). Read more

tcoe

On TCOE Superior Technique

9 minute read

Published:

My thoughts on the new Superior Technique Fighter class option from Tasha’s Cauldron of Everything (TCOE). Read more

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